Thursday 30 January 2014

Smart Education and Learning Market Rising Globally

Global Smart Education and Learning Market worth $220.0 Billion by 2017


Smart Education is an educational method which uses computers as interactive teaching devices. Computers adapt the presentation of educational material according to students' learning needs, as indicated by their responses to questions and tasks.
Source : http://www.advancedtechnologykorea.com


Smart Education consists of a wide range of technologies that are used to convert traditional education systems into automated virtual learning environment through web based courses, assessment materials, online tutoring, professional development, and data management systems. Smart Education technology will speed the processes of providing curriculum, communicating with and managing the education communities. These technologies comprise of software such as educational ERP to disruptive technologies such as LMS and LCMS.

Source : http://www.laurelbankschool.net

Smart Education Market Research Data 

The smart education market is expected to increase from $73.8 billion in 2011 to $220.0 billion by 2017, showing a CAGR of 20.3%, from 2012-2017. Services segment accounted for maximum revenue in the products’ market with $24.6 billion in 2011, and is estimated to reach $97.9 billion by 2017 with a CAGR of 26.6%, from 2012 to 2017. Content segment is estimated to be $72.9 billion in 2017, at a CAGR of 12.1%, from 2012 to 2017. Software is estimated to reach $37.2 billion and hardware with the least market share is estimated to reach $12.1 billion in 2017.

Smart Learning systems can be implemented on the Internet for use in distance learning.In short smart education market can also be termed as Smart Education Market, Smart Learning Market, Digital Education Market, Digital Literacy Market, Virtual Classrooms Market, Learning Content Management Systems, Market, LMS Market, Learning Management Systems Market, Collaboration Tools Market, Educational Apps Market, Educational Applications Market, Simulation-Based Learning Market, Game-Based Learning Market, Social Learning Market, Self-Paced E-Learning, Interactive White-Boards Market, Mobile Education Apps Market.

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